Tuesday, February 13, 2018

Rigid Bodies

A Rigid Body in physics is defined as "a solid body in which deformation is zero or so small it can be neglected."

In this example, we will be looking at Rigid Bodies in Unity, and the physics that go into them.
In order to make an object a rigid body in Unity, you must add the Rigid Body Component into the object.

Once inserted, it should look like this...



Rigid Bodies can be applied to almost every object in Unity...
The default Unity rigid body settings applies a realistic set of physics onto these object, including gravity.

(It Even works with 2d!)
 



No comments:

Post a Comment