
The inverse square falloff, however is much closer to reaching realism in lighting. It uses the Inverse-Square Law, which is defined as "The inverse-square law, in physics, is any physical law stating that a specified physical quantity or intensity is inversely proportional to the square of the distance from the source of that physical quantity. " So in lighting, this would mean that the intensity of the light radiating from a point source is inversely proportional to the square of the distance from the source.

For an example, we have the Intensity of the light (I), the Brightness of the light (P), and the area of a sphere of radius (A, or 4𝝅r²), and the distance(r).
The intensity decreases (divided by 4) as the distance r is doubled.
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