Friday, September 1, 2017

9/1/17

Over the past week or so I have been fiddling about with more of UNREAL ENGINE 4's features. I have also been modeling a bit and learning about different UI optimization and LightMaps.
In this time I have created a Low-Poly Mountain Environment that uses Post Processing in the lights as well as atmospheric fog to give the mountains a sort of glow. I also added some royalty free music. I worked on my UI by creating help nodes that will appear in certain locations. EX: Press F For flashlight, or press CTRL to crouch. Another thing that I Created was a mini-game in which boulders roll down a hill and you have to avoid them or they will fling you back. I used the 'Launch Actor' Node in the blueprints in order to make this work.

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